"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
                Like a lot of people, one of the big drivers for me learning to code was enjoying video games and wanting to 
                    eventually make my own. This will be a bit of a two-purpose area of the blog; part of it will be dedicated to 
                    my thoughts on various game design concepts and ideas and general reviews and whatnot, and part of it will be 
                    dedicated to documenting my own process as I work on designing my own games! I have no idea how expansive or complex 
                    any of them will be, but I have multiple ideas and the ability to program, so I'm hoping to deliver on at least a few.
                    
                    
LATEST ENTRY:
                        
                        Danger Danger: How Helldivers 2 Makes you Feel Like a Hero With Good Mechanics and JUST Enough Difficulty
                    PREVIOUS ENTRIES:
                    
                    A Little Less Conversation, A Little More Action: Don't Delay Player Agency
                    Not Your Character: Frustrations with Cyberpunk 2077's Phantom Liberty expansion